Sphero introduces Mini Activity Kit

The Mini Activity Kit by Sphero is STEM-inspired which fosters the imaginative and learning skills in children

October 10, 2019
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Sphero has announced the release of the Mini Activity Kit that includes every prerequisite that kids need to get rolling, coding, and playing. This STEM-inspired kit comes with an exclusive clear Sphero Mini app-enabled robotic ball, rubber cover, a 28-piece construction set, 6 pins, 3 cones, and 15 Activity Cards with guided instruction for hours of play.
The 15 STEM-inspired Activity Cards can be used to build mazes, design obstacle courses, construct towers, play croquet, and more. The Sphero Play Application can be downloaded to explore driving modes or use the robot as a controller for in-app mini games which test your skills as you dodge and destroy asteroids, race through a tunnel, or smash a polygon of bricks. Then the Sphero Edu app can enable you to dive into Draw, Blocks, and Text coding activities – or create your own programs and then share them with the world. The challenges and games in the kit help you to create your own fun and the possibilities to play with the kit are endless. The kit is very skillfully crafted to encourage creative thinking and STEM learning in kids.
Known for its learning toys and robots, Sphero had recently acquired the New York-based littleBits which had invented the electronic building block. With that acquisition, the company became one of the largest players in the educational toy market. littleBits is a New York-based education company which was founded in 2011 and it makes an open source library of modular electronics that snaps together with small magnets for prototyping and learning toys. This deal endowed Sphero with the control of littleBits’ various patents ranging from robotics, to software, to the Internet of Things.
Headquartered in Colorado and started in 2010, Sphero is an American robotics and toy company that creates high-tech robots which encourages learning through play as well as via the means of experiential STEAM learning. The company brings toys that are very different from the traditional toys or conventional play-items. These robots and its software allow creating ever-evolving experiences that ultimately changes the way kids play, learn and explore.

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