IIT Kanpur teams up with MSME to Promote Educational Toy Clusters in the Country

A grant has been awarded to five startups including – Bio Craft Innovation, Center of Digital Excellence, Mindbrics Edutech, Primary Healthtech, and Cultech Wave from MSME Development Institute. Now, the enterprises that have received the grant have been asked to make prototypes of sustainable educational toys and games in line with the ‘Make in India’ philosophy.

December 07, 2021

IIT Kanpur

In view of the ‘Make in India’ vision of PM Narendra Modi, the Indian Institute of Technology (IIT) Kanpur is seeking to promote educational toy clusters in the country, with financial assistance from the Ministry of Micro, Small and Medium Enterprises (MSME).

The institute’s technology business incubator – Foundation for Innovation and Research in Science and Technology (FIRST, IIT Kanpur) – has partnered with MSME to facilitate the ministry’s design scheme.

As a part of this partnership, five enterprises from FIRST IIT Kanpur have received the Project Monitoring and Advisory Committee’s (PMAC) approval and a grant from the MSME Development Institute to make prototypes of sustainable educational toys.

Amitabha Bandyopadhyay, Professor-in-Charge of Incubation and Innovation, IIT Kanpur, says “The design programme is a step towards revolutionising education in India. We look forward to supporting such initiatives that develop a learner’s critical thinking, decision-making, and allied skills and encourage learning.”

The grant has been awarded to five startups – Bio craft Innovation, Center of Digital Excellence, Mindbrics Edutech, Primary Healthtech, and Cultech Wave.

Also Read: CM Shivraj Singh Chouhan – Efforts to be Made for GI Tag for Budhni Toys

Bandyopadhyay emphasised that the collaboration between FIRST, IIT Kanpur and MSME, could pave the way for the transformation of the Indian toy industry which is dominated by cheap imported goods. Further, the design programme is also a positive step towards nurturing favourable educational outcomes through engaging interventions and supporting innovative ideas for toys and games.

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